![]() ![]() To reduce the voxel remeshing artifacts: Add a Smooth Corrective modifier > select Only Smooth > c hoose Length Weight for the Smooth Type > a nd change the Repeat value to your preference.(In the example, the Voxel Size was set to 0.007 while using the default Suzanne dimensions.) Then, adjust the Voxel Size to the desired level of detail. Include a Remesh modifier, and confirm that the Voxel mode is on.Then, press Control + J to combine the objects into a single mesh. In Object Mode, select the head and the support. ![]() Hover your pointer over the subdivision modifier, then hit Control + A to ensure it is applied. ![]() Note: Making an object “watertight” in Blender for 3D printing with these 4 steps The flaws are loose pieces, open edges, and other imperfections that might show up in a 3D virtual space. This requires that the object have a continuous surface free of flaws. An object must be manifold, or “watertight,” in order to be ready for 3D printing. ![]()
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